Mirios

Description
The Kingdom of Mirios stretches across much of the land south of the Molgatta Chasm. It is made up of Feudal Lordships, sworn to the Throne of Mirios. Mirios is made up of small mountains, wide plains, large forests and grasslands. It borders the Molgatta Steppe, which it's people fear to enter. For many generations, Mirios was at war with it's northern sister, Navos. Until the establishment of The Iron Alliance. Though tensions are high, and neither side fully trusts the other.

History and Culture
The Kingdom of Mirios is known for it's openness to other nations, and it's diplomacy and trade. Unlike Navos, Mirios was not generally feared by neighboring continents, prior to the formation of the Iron Alliance. Despite their relations with other nations however, the Humans of Mirios have been less accepting of the Orc Tribes within their land. Because of this, many Orcs Tribes still pose a threat to their stability. Mirios is far richer in luxury resources than it's southern sister, though the are not blessed with Navosi Iron, or quite as many warriors. Due to prolonged Navosi Invasion throughout history, many Mirosi speak the Navosi language. However, some have not, or refuse to learn the language. While Miriosi gold mines are rich, one can always buy a better sword in Navos. Their wine however, is distinctly better. The more prominent religion in Mirios, is the Faith of the Sun. While much of Mirios is firmly held, the larger forests pose some difficulty in control. Many groups of bandits form strongholds within, because of this. Due to being so far south, The Murkspawn do not often wander far enough to reach Mirosi settlements. The Order of the Mother has been forbidden from establishing a church in the capital city of Mirios, and in many of it's other cities.

Warcraft
Unlike Navos, the Kingdom of Mirios has yet to construct any warships. The few airships owned by the kingdom are used for trade. Mirosi Iron is not as strong as the coveted Navosi Iron, and they are not known for their weaponcraft. Historically, Mirios favored mounted soldiers with lances, or large groups of archers. Mirios could also hire more mercenaries than Navos, given the wealth of their country. Miriosi aristocrats favor Rapiers and Dueling pistols, and their soldiers are fitted with thicker armor to compensate for the weaker iron.

Capital
The Capital of the Kingdom of Mirios is built on the Southeastern coastal tip of the continent, and is known for being one of the busiest ports in the world. Ships arrive and depart almost every day, delivering goods to and from the city. The city is the richest in Molgatta, and it is separated into different social class-defined districts.

Noble Houses

 * House Dmitri

Rumors

 * It is thought that the elusive King of Thieves has a stronghold somewhere in the city.